AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games on Android in the US Q3 2024
Discover the performance trends of the leading 2D cartoon games on Android in the US during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the 2D cartoon games category on Android in the United States saw varied performances among its top five apps, as observed through Sensor Tower's data.
Offline Games - No Wifi Games from JindoBlu showcased a decline in revenue over the quarter, starting at approximately $1.8K and sliding to $3.1K by the end of September. The app's downloads also witnessed a downturn, beginning with nearly 200K in early July and dropping to around 94K in the last week of September. However, weekly active users showed resilience, recovering from an initial dip to end the quarter at approximately 614K.
Vita Mahjong by Vita Studio. experienced a revenue growth, peaking at $1.4K in the final week of September. The app's downloads rose significantly mid-quarter, reaching a high of 183K in the week of September 9, and maintained a strong presence with 155K downloads at the quarter's end. Weekly active users mirrored this growth, climbing to nearly 437K by the close of September.
Royal Match from Dream Games, Ltd. maintained a robust revenue stream, with figures hovering around $4M to $4.7M throughout the quarter. Although downloads fluctuated, they ended on a positive note, rising to approximately 77K in the last week. The weekly active users remained relatively stable, averaging around 420K.
Match Factory! from Peak demonstrated a solid revenue trajectory, peaking at $896K mid-quarter before settling at around $803K by the end. Downloads showed an increase towards the quarter's end, with a high of 85K in early September, while weekly active users grew steadily, reaching 447K in the final week.
Screw Puzzle: Wood Nut & Bolt™ by FALCON GAMES saw a decline in both revenue and downloads. Revenue decreased from $40K to $31K over the quarter. Downloads followed a similar trend, starting at 94K and dropping to 27K by the end of September. Active users also saw a slight decrease, ending the quarter at 338K.
For more detailed insights and analytics on these games, please visit Sensor Tower.